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Virtual Pet

Activity 3

VirtualPet.java
public class VirtualPet
{
  /* 
   * Activity 3
   * @author (your name)
   * @version (a version number or a date)
   * 
   * enter code for instance variables, constructor, 
   * getName, and toString methods
   * 
   **/
  public VirtualPet(String str)
  {
 
  }
  public String getName(){
      return "";
  }
}
VirtualPetRunner.java
import java.util.Scanner;
 
//Activity 3
 
/* remove comment for part C
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
*/
 
public class VirtualPetRunner
{
// Prints menu and returns user choice
 public static int getChoice(Scanner input)
 {
   int selection = 0;
   while (selection < 1 || selection > 4)
   {
     System.out.println("------Virtual Pet Menu------");
     System.out.println("1. Get Pet Information");
     System.out.println("2. Feed Pet" );
     System.out.println("3. Play with Pet" );
     System.out.println("4. Quit" );
     System.out.print("Enter your choice ..... ");
     selection = input.nextInt();
   }
   return selection;
  }
 
  // Displays a picture of the pet
  public static void printPet(String emo)
  {
    System.out.println(" /\\_/\\");  
    System.out.println("( o.o )"); 
    System.out.println(" > " + emo + " <");
  }
 
  public static void main(String[] args) 
  {
    // CHANGE THIS VARIABLE VALUE TO TEST AT A DIFFERENT SPEED
    final int INTERVAL_IN_SECONDS = 10;
 
    // Sets up Scanner for user input
    Scanner input = new Scanner(System.in);
 
    VirtualPet myPet = new VirtualPet("Coco");
 
    /*  Remove comment for part C
    // Sets up a ScheduledExecutorService object that will call updateStatus
    // every 1 minute.
    ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
    scheduler.scheduleAtFixedRate(() -> { myPet.updateStatus(); },  
             INTERVAL_IN_SECONDS, INTERVAL_IN_SECONDS, TimeUnit.SECONDS);
    */
 
    System.out.println(myPet);
    printPet("ᵔ");
 
    int choice = getChoice(input);
    while (choice != 4)
    {
      if (choice == 1)
      {
        System.out.println(myPet);
      }
      else if (choice == 2)
      {   /* remove comment for part B
        myPet.feed();
        System.out.println("\n\nYou have fed " + myPet.getName());
      */
      }
      else if (choice == 3)
      {   /* remove comment for part C
        myPet.play();
        System.out.println("\n\nYou have played with " + myPet.getName());
        */                     
       }
       /* remove comment for part B
       if (myPet.getEnergyLevel() >= 5  && myPet.getHappinessLevel() >= 5)
       {
         printPet("ᵕ");
       }
       else
       {
         printPet("ᵔ");
       }
       */
 
       System.out.println(myPet.getName().toUpperCase());
       choice = getChoice(input);
     }
     /* remove comment for part C
     scheduler.shutdown();
     */
  }
}

Activity 4

Part A: Food

Food.java
/**
 * Activity 4 part A
 * @author (your name)
 * @version (a version number or a date)
 * 
 * A Food object is created with parameters that define the name of the food, 
 * the increase in energy level, the increase in happiness level, 
 * and the amount of weight gained if the food is consumed by a 
 * VirtualPet object. 
 * 
 * The Food class provides a constructor with the following header: 
 * public Food(String name, int energyIncrease, int happinessIncrease, int weightGain). 
 * The Food class also has accessor methods for all instance variables.
 */
public class Food
{
  /* enter code for instance variables, constructor,
     and accessor methods
  **/
}

Part B: Game

Game.java
/**
 * A Game object is created with parameters that define the name of the game, 
 * the increase in happiness level, and the amount of weight lost 
 * when the game is played. 
 * 
 * The Game class should have a constructor with the following header: 
 * public Game(String name, int happinessIncr, int weightDecr). 
 * 
 * The Game class also has accessor methods for all instance variables 
 * and a method boolean isWinner() that has a 50% chance of returning true 
 * and a 50% chance of returning false. 
 * Write the complete Game class, including the constructor 
 * and any required instance variables and their accessor method 
 * and the method isWinner(). 
 */
public class Game
{
  /**
   * Activity 3 Part B
   * @author (your name)
   * @version (a version number or a date)
   */
  public Game (String name, int happinessIncr, int weightDecr){
 
  }
  public boolean isWinner(){
      return false;
  }
}

Part C

Text Based Runner for Activity 4

VirtualPetRunner4.java
import java.util.Scanner;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
 
public class VirtualPetRunner4
{
    // Prints out menu and returns user choice
    public static int getChoice(Scanner input)
    {
      int selection = 0;
      while (selection < 1 || selection > 4)
      {
         System.out.println("------Virtual Pet Menu------");
         System.out.println("1. Get Pet Information");
         System.out.println("2. Feed Pet" );
         System.out.println("3. Play with Pet" );
         System.out.println("4. Quit" );
         System.out.print("Enter your choice ..... ");
         selection = input.nextInt();
      }
      return selection;
    }
 
    // Prints out food options and returns user choice
    public static int getPantry(Scanner input)
    {   
      int selection = 0;
      while (selection < 1 || selection > 5)
      {
        System.out.println("------Pantry Inventory------");
        System.out.println("1. Apple");
        System.out.println("2. Cupcake" );
        System.out.println("3. Broccoli" );
        System.out.println("4. Potato");
        System.out.println("5. Return to Menu" );
        selection = input.nextInt();
      }
      return selection;
 
    }
 
     // Prints out game options and returns user choice
    public static int getGame(Scanner input)
    {
      int selection = 0;
      while (selection < 1 || selection > 4)
      {
        System.out.println("------Game Options------");
        System.out.println("1. Coin Toss");
        System.out.println("2. Hoop Jumping" );
        System.out.println("3. Simon Says" );
        System.out.println("4. Return to Menu" );
        selection = input.nextInt();
      }
      return selection;
    }
 
   // Displays a picture of the pet
    public static void printPet(String emo)
    {
        System.out.println(" /\\_/\\");  
        System.out.println("( o.o )"); 
        System.out.println(" > " + emo + " <");
    }
 
    public static void main(String[] args) 
    {
        // CHANGE THIS VARIABLE VALUE TO TEST AT A DIFFERENT SPEED
        final int INTERVAL_IN_SECONDS = 10;
 
        // Sets up Scanner for user input
        Scanner input = new Scanner(System.in);
 
        VirtualPet4 myPet = new VirtualPet4("Coco");
 
        // Instantiates Food objects
        Food apple = new Food("Apple", 2, 1, 1); 
        Food cupcake = new Food("Cupcake", 1, 2, 2);
        Food broccoli = new Food("Broccoli", 3, -1, 1);
        Food potato = new Food("Potato", 2, 0, 2);
 
        // Instantiates Game objects
        Game coinToss = new Game("Coin Toss", 1, 0);
        Game hoopJumping = new Game("Hoop Jumping", 2, 2);
        Game simonSays = new Game("Simon Says", 1, 2);
 
        // Sets up a ScheduledExecutorService object that will call updateStatus
        // every 1 minute.
        ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
        scheduler.scheduleAtFixedRate(() -> { myPet.updateStatus(); }, 0, INTERVAL_IN_SECONDS, TimeUnit.SECONDS);
 
        System.out.println(myPet);
        printPet("ᵔ");
 
        int choice = getChoice(input);        
        while (choice != 4)
        {
            if(choice == 1)
            {
              System.out.println(myPet);
            }
            else if (choice == 2)
            {
                System.out.println("Select a food option from the pantry.");
                int food = getPantry(input);
                Food f = null;
                if (food == 1)
                  f = apple;
                else if (food == 2)
                  f = cupcake;
                else if (food == 3)
                  f = broccoli;
                else if (food == 4)
                  f = potato;
                if (f != null)
                {
                  myPet.feed(f);
                  System.out.println("\n\nYou have fed " + myPet.getName() 
                                        + " 1 " + f.getName());
                }
            }
            else if (choice == 3)
            {
                System.out.println("Select a game to play.");
                int game = getGame(input);
                Game g = null;
                if (game == 1)
                  g = coinToss;
                else if (game == 2)
                  g = hoopJumping;
                else if (game == 3)
                  g = simonSays;
                if (g != null)
                {
                  boolean hasWon = myPet.play(g);
                  System.out.println("\n\nYou have played " + g.getName() 
                                        + " with " + myPet.getName());
                  if (hasWon)
                     System.out.println(myPet.getName() + " has won!");
                  else
                     System.out.println(myPet.getName() + " has lost!");
                }
            }
            if (myPet.getEnergyLevel() >= 5  && myPet.getHappinessLevel() >= 5)
                printPet("ᵕ");
            else
                printPet("ᵔ");
            System.out.println(myPet.getName().toUpperCase());
            choice = getChoice(input);
        }
        scheduler.shutdown();
    }
}

Part C Putting it all together

Now that we have a Game and Food class, let’s revise the VirtualPet class to include interactions with these classes.

  1. Write the class VirtualPet4. You may copy your code implementation of VirtualPet from Activity 3 but be sure to modify the class header and constructor to match the new class name.
  1. Modify the feed() method to take a Food parameter. The method should increase the energy level, happiness level, and weight of the virtual pet object based on the getEnergyRating(), getHappinessRating(), and getWeightGain() accessor methods of the Food parameter. It is possible for the happiness level to decrease depending on the Food consumed.
  1. Modify the play() method to take a Game parameter and return a boolean value indicating whether the game was won. The method should decrease the weight based on the getWeightLoss() accessor method of the Game parameter. Remember, the weight can not go below the minimum weight value. The method should also increase the happiness level only if the Game parameter’s accessor method isWinner() returns true. The method should decrease the happiness level if isWinner() returns false. The method should return the same value returned by isWinner(). (Note: Be sure to call isWinner() only once in the method. Repeated calls may result in different return values.)

GUI Based Runner for Activity 4

VirtualPetGUIRunner4.java
/**
 * A GUI class to run the Virtual Pet Lab
 * Requires javax.swing and java.awt
 * @author Kim Hermans
 * Image Credit: J.P. O'Hara & Jamie O'Hara
 * @November 2024
 */
 
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import javax.swing.BorderFactory;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.ButtonGroup;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.Timer;
 
public class VirtualPetGUIRunner4 extends JFrame
{
    // Edit this value to change speed of update
    private final int INTERVAL_IN_SECONDS = 10;
 
    private String info;
    private int timerSeconds, animationTimerSeconds;
    private boolean isEating, isPlaying;
    private VirtualPet4 pet4;
    private Food apple, cupcake, broccoli, potato;
    private Game coinToss, hoopJumping, simonSays;
    private ImageIcon imageHappy, imageSad, imageEat, imagePlay;
    private JFrame frame;
    private JPanel petPanel, menuPanel, mainPanel, statsPanel, timerPanel;
    private JLabel petLabel,statsLabel, messageLabel, timerLabel;
    private JButton foodButton, playButton;
    private JRadioButton appleButton, cupcakeButton, broccoliButton, potatoButton, coinButton, hoopButton, simonButton;
    private ButtonGroup foodGroup, gameGroup;
    private JMenu newPetMenu;
    private JMenuItem petRunner3, petRunner4;
    private JMenuBar menuBar;
 
    public VirtualPetGUIRunner4(String name) throws IOException
    {
        // Initializes VirtualPet, Food, and Game objects
        initVirtualPetObjects(name);
        animationTimerSeconds = -1;
 
        // Automatically calls update after INTERVAL_IN_SECONDS time
        ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
        scheduler.scheduleAtFixedRate(() -> { pet4.updateStatus(); }, 10, INTERVAL_IN_SECONDS, TimeUnit.SECONDS);
 
        // Calls helper methods to initialize components of GUI
        initTimerPanel();   
        initPetDisplayPanel();
        initStatsPanel();
        initFoodButtons();
        initGameButtons();
        initMenuPanel();
        fillLayout();
        initMenuBar();
 
        // Initializes the frame
        frame = new JFrame();
        frame.setPreferredSize(new Dimension(400, 500));
        frame.setTitle("Virtual Pet");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 
        // Adds all components to the frame and makes visible
        frame.add(mainPanel);
        frame.setJMenuBar(menuBar);
        frame.pack();
        frame.setVisible(true);
    }
 
    // Initializes VirtualPet, Food, and Game objects
    public void initVirtualPetObjects(String name)
    {
        pet4 = new VirtualPet4(name);
        apple = new Food("Apple", 2, 1, 1); 
        cupcake = new Food("Cupcake", 1, 2, 2);
        broccoli = new Food("Broccoli", 3, -1, 1);
        potato = new Food("Potato", 2, 0, 2);
        coinToss = new Game("Coin Toss", 1, 0);
        hoopJumping = new Game("Hoop Jumping", 2, 2);
        simonSays = new Game("Simon Says", 1, 2);
        isEating = false;
        isPlaying = false;
    }
 
    // Initializes the timer that is displayed 
    public void initTimerPanel()
    {
        timerSeconds = 0;
        timerLabel = new JLabel("00:00");
        Timer timer = new Timer(1000, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                timerSeconds++;
                int minutes = timerSeconds / 60;
                int remainingSeconds = timerSeconds % 60;
                timerLabel.setText(String.format("%02d:%02d", minutes, remainingSeconds));
                info = "<html>" + pet4.toString().replaceAll("\n", "<br>") + "</html>";
                statsLabel.setText(info);
                if(!isPlaying && !isEating)
                {
                    if((ImageIcon)petLabel.getIcon() != imageSad && (pet4.getEnergyLevel() < 5 || pet4.getHappinessLevel() < 5))
                        petLabel.setIcon(imageSad);
                    else if((ImageIcon)petLabel.getIcon() != imageHappy && (pet4.getEnergyLevel() >= 5 && pet4.getHappinessLevel() >= 5))
                        petLabel.setIcon(imageHappy);
                }
            }
        });
        timer.start();
        timerPanel = new JPanel();
        timerPanel.add(timerLabel);
        timerPanel.setLayout(new GridBagLayout());
    }
 
    // Initializes the panel that displays the VirtualPet
    public void initPetDisplayPanel() 
    {
        imageHappy = new ImageIcon("petHappy.gif");
        imageSad = new ImageIcon("petSad.gif");
        imageEat = new ImageIcon("petEat.gif");
        imagePlay = new ImageIcon("petPlay.gif");
 
        petLabel = new JLabel(imageHappy);
        petPanel = new JPanel(new BorderLayout());
        petPanel.add(petLabel);
    }
 
    // Initializes the panel that contains the information text
    public void initStatsPanel()
    {
        info = "<html>" + pet4.toString().replaceAll("\n", "<br>") + "</html>";
        statsLabel = new JLabel(info);
        statsLabel.setBorder(BorderFactory.createEmptyBorder(0, 15, 15, 0));
 
        messageLabel = new JLabel("Happy Birthday, " + pet4.getName() + "!");
        messageLabel.setForeground(Color.blue);
        messageLabel.setBorder(BorderFactory.createEmptyBorder(0, 15, 15, 0));
 
        statsPanel = new JPanel(new GridLayout(2,1));
        statsPanel.add(messageLabel);
        statsPanel.add(statsLabel);
    }
 
    // Initializes the Food and food option buttons
    public void initFoodButtons()
    {
        foodButton = new JButton("Feed");
        foodButton.addActionListener(new FoodButtonListener());
        foodButton.setPreferredSize(new Dimension(80, 30));
        foodButton.setMaximumSize(new Dimension(80, 30));
 
        appleButton = new JRadioButton("Apple");
        cupcakeButton = new JRadioButton("Cupcake");
        broccoliButton = new JRadioButton("Broccoli");
        potatoButton = new JRadioButton("Potato");
 
        foodGroup = new ButtonGroup();
        foodGroup.add(appleButton);
        foodGroup.add(cupcakeButton);
        foodGroup.add(broccoliButton);
        foodGroup.add(potatoButton);
        appleButton.setSelected(true);
    }
 
    // Initializes the Game and game option buttons
    public void initGameButtons()
    {
        playButton = new JButton("Play");
        playButton.addActionListener(new PlayButtonListener());
        playButton.setPreferredSize(new Dimension(80, 30));
        playButton.setMaximumSize(new Dimension(80, 30));
        coinButton = new JRadioButton("Coin Toss");
        hoopButton = new JRadioButton("Hoop Jump");
        simonButton = new JRadioButton("Simon Says");
        gameGroup = new ButtonGroup();
        gameGroup.add(coinButton);
        gameGroup.add(hoopButton);
        gameGroup.add(simonButton);
        coinButton.setSelected(true);
    }
 
    // Initializes the menu panel that contains all buttons
    public void initMenuPanel()
    {
        GridBagConstraints c = new GridBagConstraints();
        menuPanel = new JPanel();
        menuPanel.setLayout(new BoxLayout(menuPanel, BoxLayout.Y_AXIS)); 
        menuPanel.add(Box.createVerticalStrut(10));
        menuPanel.add(foodButton, c);
        menuPanel.add(appleButton, c);
        menuPanel.add(cupcakeButton, c);
        menuPanel.add(broccoliButton, c);
        menuPanel.add(potatoButton, c);
        menuPanel.add(Box.createVerticalStrut(10));
        menuPanel.add(playButton, c);
        menuPanel.add(coinButton, c);
        menuPanel.add(hoopButton, c);
        menuPanel.add(simonButton, c);
        menuPanel.add(Box.createVerticalStrut(10));
    }
 
    // Initializes the Menu Bar that allows you to create a new Virtual Pet
    public void initMenuBar()
    {
        petRunner3 = new JMenuItem("Activity 3");
        petRunner3.addActionListener(new NewPet3Listener());
        petRunner4 = new JMenuItem("Activity 4");
        petRunner4.addActionListener(new NewPet4Listener());
        newPetMenu = new JMenu("New Pet");
        newPetMenu.add(petRunner3);
        newPetMenu.add(petRunner4);
        menuBar = new JMenuBar();
        menuBar.add(newPetMenu);
    }
 
    // Organizes the layout for the main panel
    public void fillLayout()
    {
        mainPanel = new JPanel();
        mainPanel.setLayout(new GridBagLayout());
        GridBagConstraints c = new GridBagConstraints();
        c.fill = GridBagConstraints.BOTH;
        c.weightx = 60;
        c.weighty = 50;
        c.gridx = 0;
        c.gridy = 0;
        mainPanel.add(petPanel, c);
        c.weightx = 40;
        c.gridx = 1;
        mainPanel.add(menuPanel, c);
        c.weightx = 60;
        c.gridx = 0; 
        c.gridy = 1;
        mainPanel.add(statsPanel, c);
        c.weightx = 40;
        c.gridx = 1;
        mainPanel.add(timerPanel, c);
    }
 
    // Defines the action when the Feed button is clicked
    class FoodButtonListener implements ActionListener 
    {
        public void actionPerformed(ActionEvent e) 
        {
            Food f = apple;
            if(cupcakeButton.isSelected())
                f = cupcake;
            else if(broccoliButton.isSelected())
                f = broccoli;
            else if(potatoButton.isSelected())
                f = potato;
            pet4.feed(f);
            messageLabel.setText("You have fed " + pet4.getName() + " 1 " + f.getName());
            info = "<html>" + pet4.toString().replaceAll("\n", "<br>") + "</html>";
            statsLabel.setText(info);
            animationTimerSeconds = 0;
            isEating = true;
            petLabel.setIcon(imageEat);
            // Timer to show eating image for 2 seconds
            Timer animationTimer = new Timer(1000, new ActionListener() {
            @Override
                public void actionPerformed(ActionEvent e) {
                    animationTimerSeconds++;
                    if(animationTimerSeconds >= 2)
                    {
                        if(pet4.getEnergyLevel() < 5 || pet4.getHappinessLevel() < 5)
                            petLabel.setIcon(imageSad);
                        else
                            petLabel.setIcon(imageHappy);
                        isEating = false;
                        ((Timer) e.getSource()).stop();
                    }
                }
            });
            animationTimer.start();
            animationTimerSeconds = -1;
        }
    }
 
    // Defines the action when the Play button is clicked
    class PlayButtonListener implements ActionListener 
    {
        public void actionPerformed(ActionEvent e) 
        {
            Game g = coinToss;
            if(hoopButton.isSelected())
                g = hoopJumping;
            else if(simonButton.isSelected())
                g = simonSays;
            if(pet4.play(g))
                messageLabel.setText("<html>You have played " + g.getName()+ " with<br>" + pet4.getName() + ", and won!</html>");
            else
                messageLabel.setText("<html>You have played " + g.getName()+ " with<br>" + pet4.getName() + ", and lost!</html>");
            info = "<html>" + pet4.toString().replaceAll("\n", "<br>") + "</html>";
            statsLabel.setText(info);
            animationTimerSeconds = 0;
            isPlaying = true;
            petLabel.setIcon(imagePlay);
            // Timer to show playing image for 2 seconds
            Timer animationTimer = new Timer(1000, new ActionListener() {
            @Override
                public void actionPerformed(ActionEvent e) {
                    animationTimerSeconds++;
                    if(animationTimerSeconds >= 2)
                    {
                        if(pet4.getEnergyLevel() < 5 || pet4.getHappinessLevel() < 5)
                            petLabel.setIcon(imageSad);
                        else
                            petLabel.setIcon(imageHappy);
                        isPlaying = false;
                        ((Timer) e.getSource()).stop();
                    }
                }
            });
            animationTimer.start();
        }
    }
 
    // Defines the action when a New Pet from Activity 3 is clicked
    class NewPet3Listener implements ActionListener
    {
        public void actionPerformed(ActionEvent e) 
        {
            try
            {
                String input = JOptionPane.showInputDialog("Enter your virtual pet's name:");
                VirtualPetGUIRunner init = new VirtualPetGUIRunner(input);
                frame.dispose();
            }
            catch(Exception err)
            {
                System.out.println(err);
            }
        }
    }
 
    // Defines the action when a New Pet from Activity 4 is clicked
    class NewPet4Listener implements ActionListener
    {
        public void actionPerformed(ActionEvent e) 
        {
            try
            {
                String input = JOptionPane.showInputDialog("Enter your virtual pet's name:");
                VirtualPetGUIRunner4 init = new VirtualPetGUIRunner4(input);
                frame.dispose();
            }
            catch(Exception err)
            {
                System.out.println(err);
            }
        }
    }
 
    public static void main(String [] args) throws IOException
    {
        String input = JOptionPane.showInputDialog("Enter your virtual pet's name:");
        VirtualPetGUIRunner4 init = new VirtualPetGUIRunner4(input);
    }
}

Activity 5

Adding Your Own Features

Copy your code from Food.java and Game.java to your working project for Activity 5. Copy your code from VirtualPet4.java to a new file named VirtualPet5.java. Be sure to modify your class header to match the name of your .java file.

Implement two new features in your VirtualPet5 class or Game class. Your new features should add instance variables and/or methods to your VirtualPet5 class.

The following are ideas for additional features, inspired by the original Tamagotchi:

  1. Your virtual pet has a hidden health level based on their energy, happiness, sickness, and cleanliness.
  2. Your virtual pet will randomly use the bathroom and will need to be cleaned.
  3. Your virtual pet will randomly get sick and need to be given medicine.
  4. Your virtual pet will notify the user if their energy level is 0, if their happiness level is 0, if they are sick, or if they used the bathroom and need to be cleaned.
  5. Create a more interactive game in the Game class for the VirtualPet to play.
virtual_pet.1772395337.txt.gz · Last modified: by frchris

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